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JAM CITY | Synopsis

"Jam City” follows Gabs and Cherry, teenage best friends, as they engage in shenanigans across Jam City. The two are caught graffitiing a billboard belonging to Hogsy, a crazed CEO who has a monopoly over the whole city. Hogsy has been tormented by the two friends for some time, and sends his bodyguard, Trog, to catch them once and for all. Gabs and Cherry skate across the city while Trog tirelessly follows in pursuit. Will they escape, or will Hogsy’s tyranny prevail? 


Logline

Two rebellious teens, Cherry and Gabs, race through a vibrant city after angering corporate overlord Hogsy. With his enforcer hot on their trail, the pair must use their wits, skills, and trust in each other to escape.  

Director's Statement

Hi, my name is Hanna, and I am the director of JAM CITY, a fast-paced animated short inspired by the funky style of early 2000s cartoons and skater video games. I absolutely adore that era’s energy and colour, and I wanted to make something just as fun, rebellious, and full of life to watch this year. 

For most of us, including myself, this has been our first whole production pipeline experience on an animated short, and we have all learned so much throughout the process. At the start, all we had were a few concept sketches and a rough idea of two kids caught in a hot pursuit through the city, and now we have JAM CITY! 

With the combined efforts of my wonderful team, we have brought our talents and passions together to create something we are truly proud of. I hope you enjoy the ride. 

Taglines

“Catch us if you can!”  

“Turn up the volume, the city is alive.”  

“Don’t be afraid to make your mark.”  

“Sketch it, shred it.”  

“I have eyes throughout this whole damn CITY!”

Visual Identity


Primary Colours (2–3): Hot pink, navy blue, and mustard/sunflower yellow.  

Font Style: Vibrant and Anarchic (BlowBrush and Urban Jungle) 

Tone Keywords:  Drama, mayhem and vibrant streets. A high-energy, Y2K comic-book style.  

Genre: Urban-Comedy Action/ Adventure and Skatepunk. 

Target Audience: Aimed at teens (13–17-year-olds), with layered humour and action to keep everyone engaged

.  

Crew / Credits


Voice Cast 

Hogsy Tim Fowler  

Trog – Jett van Geest 

Gabs – KaiseiEllisonVA 

Cherry – KaiseiEllisonVA 


Key Creative Team 

Director – Hanna Jones 

Producer – Elyssa Pusterla 

Production Assist – Ellie Minto 

Technical Directors – Ellie Minto and Jack Thompson 


Art Leads  

Art Director – Ellie Minto 

Environment Artist Lead – Daniel Lowe and Ethan Djolhani 

Environment Artist Assist – A.R. Blackshaw, Ethan Djohanli, and Zhonglin He (Josephine) 

Cinematographer – Daniel Lowe 

Character Concept Artists – Angelina Beh and Halvin Yiu 

Environment Concept Artists – Tyla Enchong and Zhonglin He (Josephine) 


Story & Pre-Production  

Writer – A.R. Blackshaw 

Layout – Ellie Minto, Elyssa Pusterla, and Hanna Jones 

Storyboard – Hanna Jones and Tyla Enchong 

Editor – Brendan Mattress 

Animation Performance Director – Ethan Malcomson 


Animation Department  

Animator Lead – Daniel Lowe 

Animator Lead – Daniel Lowe 

Animation Director – Daniel Lowe 


Animator Prototyping – Angelia Beh, Brett Curtis, Ellie Minto, Elyssa Pusterla, Hanna Jones, Tyla Enchong, and Yunhan Shan (Mary),  

Animators – Angelina Beh, Brett Curtis, Ellie Minto, Elyssa Pusterla, Hanna Jones, Ito Moore, Jack Thompson, Tiancheng Zhang, Tyla Enchong, Yunhan Shan (Mary), Ziyi Wang (Angel), and Zhonglin He (Josephine) 

Animator Assist – Christi Reyneke, Dieu Chi Nguyen, Kayn Fitzgerald, Nicholas Cardenas, Mathilde Wernham, Peter Smith, and Teagen Dalton 

2D Animation Artist Lead – Ellie Minto 

2D Animation VFX – Callum Vollmerhause 

2D Animation VFX Assist – Zhonglin He (Josephine) 


Modelling Department

Lead Modeller – Daniel Lowe 


Modeller Assist – Ellie Minto, Elyssa Pusterla, Ethan Djolhani, and S. Malherbe 


Rigging and Texturing Departments 

Character Rigger – Daniel Lowe and Jack Thompson 

Texture Artists – Brett Curtis and Zhonglin He (Josephine) 


Editing & Layout  

Editor – Brendan Mattress 

Compositor – Brendan Mattress  

Render Wrangler – Brett Curtis 

Layout – Ellie Minto, Elyssa Pusterla, and Hanna Jones, 

2D Animation VFX – Callum Vollmerhause and Zhonglin He (Josephine) 


Music and Sound 

SFX – Orlando Fellowes 

Sound Designer – Orlando Fellowes 

Marketing & Event Planning 

Marketing & Event Planning – A.R. Blackshaw and Kyarah Keane 

3D Print Fabricator – Elyssa Pusterla 

Acknowledgment of Country


The QUT School of Creative Arts acknowledges the Turrbal and Yugara as the First Nations owners of the lands where QUT now stands. We pay respect to their Elders, lores, customs and creation spirits. We recognise that these lands have always been places of teaching, research, and learning. QUT acknowledges the important role Aboriginal and Torres Strait Islander people continue to play within the QUT community.