D4WN | Synopsis

In a world where invention determines power and purpose, Jasmine, a spirited young tinkerer, is racing against the clock as she approaches a life-changing breakthrough for the last Mordell Inventor’s Fair. After months of relentless effort, she aims to build a colossal robot that could elevate her to the status of a renowned inventor. However, her journey is filled with challenges that will test her resolve. 


Logline

Driven by her dreams, a daring young inventor races against time to forge her greatest creation—a colossal robot—while battling obstacles rising against her at every turn.  

Director's Statement

The reason I want D4WN to be a story that my younger self wished I saw is that I gave up easily on many things, constantly feared failure, and assumed that being bad at something meant I was inherently bad. Dawn more so reflects where I’m at currently, though. I’m able to stick to it because I love it, and sometimes failure can hold you back, but ultimately, pushing through, taking a step back, changing your perspective, and even just going outside to take a break can help bring you back and lift you up to be able to overcome failure. I don’t want this story to be about someone who feels failure and gives up very easily. I feel like that would be a different film entirely, a film that focuses on the fear itself and how it consumes someone. I want this story to inspire people to keep going, pretty much. Personally, the creative journey is all about encountering problems and finding ways to fix them to achieve your goal.  

Taglines

“Most of us stop when we have the key in the lock.” 

“Take a breath and shift your view.” 

"Invention is patience experiencing pressure.” 

“Breath when everything is cluttered.”  

“To innovate is to believe in the invisible.” 

“Take passion in one hand, struggle in the other and leap.” 

Visual Identity

Primary Colours (2–3): Orange (excitement), Red (conflict/anger), Blue (resolution/hope). 

Font Style: Black Arcade / Rough Font (From DaFont.com)  

Tone Keywords: warm, angry, scrappy, heartfelt, whimsical, steampunk. 

Genre: Young Adult Steampunk and Magical Realism.  

Target Audience: Creatives who are just starting on their journey, especially teen creatives (16–18-year-olds).   

Crew / Credits

Director Layke Ellison 

Producer Sarah Malherbe 

Screenplay by Kyarah Keane 

Animation Director Polina Musaeva 

Technical Director Jack Thompson 

Original score composed by 

Thomas Phules 

Jin Lai 

Jay Meisinger 

Executive Producers 

Maria Zelenskaya 

Michael Linhart 

Production Assistant  

Tamzyn Hayden 

Character Modellers 

Hayley McCubbin 

Ito Moore 

Tamzyn Hayden 

Asset Modellers 

Maria Sandoval 

Ito Moore 

Callum Vollermerhause 

Tamzyn Hayden 

TianCheng Zhang 

Yunhan Shan 

Layke Ellison 

Jack Thompson 

Daniel Lowe 

Sarah Malherbe 

Cooper Jackson 

3D Animation 

Polina Musaeva  

Layke Ellison 

Sarah Malherbe 

Hayley McCubbin 

Jack Thompson 

Maria Sandoval 

Ito Moore 

Angelina Beh 

Ryan 

Callum Vollermerhause 

Teagan Dalton  

Christi Reyneke 

Animation Assist 

Dieu Chi Nguyen 

Peter Smith 

Bruno Milne-Jones 

2D Environments 

Halvin Yiu 

2D Animation and VFX 

Callum Vollermerhause 

Angel Wang 

Ito Moore 

2D Cleanup 

Cooper Jackson 

Ryan 

Arthur Yuan 

Rigging 

Jack Thompson 

Ito Moore 

TianCheng Zhang 

Callum Vollermerhause 

Texture Artists 

Hayley McCubbin 

Tamzyn Hayden 

YunHuan Shan 

Halvin Yiu 

Mario Wang 

Callum Vollermerhause 

Sarah Malherbe 

Layout  

Polina Musaeva 

Layke Ellison 

Callum Vollermerhause 

Finch Malherbe 

Lighting and Rendering 

Jack Thompson 

Concept Artists  

Halvin Yiu 

Polina Musaeva 
Hayley McCubbin 

Callum Vollermerhause 

Tamzyn Hayden 

Maria Sandoval 

Layke Ellison 

Sarah Malherbe 

Yunhan Shan 

Angel Wang 

Ryan 

Voice Actors 

Jasmine Mordell  - Christelle Robson 

Big Nelson - Hayley McCubbin 

Neil Mordell - Tim Fowler 

Radio Caster - Jake Camuglia-May 

Editors 

Brendan Matteress 

Layke Ellison 

Sound Designer 

Dominique De Casenove 

Storyboard Artists 

Polina Musaeva 

Callum Vollermerhause 

Hayley McCubbin 

Sarah Malherbe  

Story Development 

Layke Ellison  

Polina Musaeva  

Sarah Malherbe 

Callum Vollermerhause 

Marketing and Event Planning  

A.R. Blackshaw 

Kyarah Kyane 

Special Thanks 

Neil Easton-Weir 

Cordel Bellette 

Xanthie Milton 

Mo Faramarzian 

Emma Bengston 

Lachlan Bullock 

Ayla Boughen Van Dijk 

QUT  

Acknowledgment of Country


The QUT School of Creative Arts acknowledges the Turrbal and Yugara as the First Nations owners of the lands where QUT now stands. We pay respect to their Elders, lores, customs and creation spirits. We recognise that these lands have always been places of teaching, research, and learning. QUT acknowledges the important role Aboriginal and Torres Strait Islander people continue to play within the QUT community.